In order to implement all the different features in a race, we need a way for or any other interesting ideas!įirst of all, almost everything that is true for building a Race in TOS+ isĪlso true for building a Class, so reading this article will help you understandīuilding a race (or class) that has no alternative options is simple: JustĮnter all the descriptions and effects listed for the race. firstly, to play my Aasimar cleric exactly the way I wanted, butĪlso with the intent of bringing you this overview, so that others canĬontribute Races or Classes of their own. Them were not in TOS+ yet, so I decided to try my hand at creating a Well, as I looked at some of the features, I realized many of So I was working on a new 8th level Cleric for my Pathfinder game, and myįriend suggested I look at the Aasimar race, because of the racial statīonuses. This article will show you how I implemented the complete Aasimar race The current values for their level, including effects from magic items, feats, The real power of the sheet comes to life when you begin using the valuesįrom the Effects live in the Text! That way as the user updates theirĬharacter, the abilities listed in the INFO section can be up-to-date with Various abilities, with all the different conditions accounted for, and all The formulas in the Effects youĬonfigure will let the user see the specific (and current!) values of their Effects are a powerful way to modify nearly every Places where TOS+ has blanks (or good starting data) that automaticallyĪctivate at the right level (for example, Oracle revelations are organizedīy the level at which they become available, and TOS+ automatically shows them On what options are chosen for your race or class, and there are a lot of Your formulas for the Text sections will display different messages depending "right," especially in helping the user (that's YOU!) be able to get the most Don't dismiss the importance ofĮrrors! Error messages are a huge part of making various features work What is displayed in the INFO and Stats sections, regarding abilities,Ĭonditional effects, and error messages. TOS+ is divided into essentially Text (descriptions) and Effects. "Base Speed: Aasimars have a base speed of 30 feet." The Effect value 30'Ĭan be different from race to race. For example, the Description for Aasimar movement speed is: The rules for characters basically consist of two parts, the Description and TOS+ lets you create almost any custom 3.5 OGL or Pathfinder feature imaginable!īut in order delve into the details, we have to cover a few concepts. Items, and gear to implement a complete race from the ARG INTRODUCTION
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